COSMONIC WEBASSEMBLY COMIC
A ten-page illustrated technology comic created for Cosmonic's presentation at Cloud Native Wasm Day EU. With imaginative characters, playful rhymes and colourful illustrations, Where the Server Goes, Nobody Knows! brings the frustrations of software development, cloud infrastructure and application deployment to life.



The Client’s Objective
Cosmonic works with WebAssembly (Wasm) and wasmCloud technology, helping developers address the challenges of building and running applications across different environments.
For an upcoming technology conference, the company wanted to communicate those challenges in a way that would resonate with an audience of software developers and cloud-native engineers.
Rather than delivering another conventional presentation filled with technical diagrams, Cosmonic had developed a playful, Dr. Seuss-inspired rhyming story exploring the everyday frustrations of software development.
The company approached Make Me A Comic to transform its writing into a fully illustrated comic that could accompany the presentation and be printed for conference attendees.
The objective was to create something humorous, visually distinctive and technically relevant. Developers would recognise the situations being described, while the imaginative artwork would make the story entertaining and memorable.
With a tight production deadline and printing to arrange before the event, the project also required an efficient creative process without compromising the quality of the finished illustrations.
The Communication Challenge: Making Infrastructure Problems Entertaining
Software developers regularly deal with frustrating inconsistencies between the environments in which applications are built, tested and deployed.
Code may work perfectly on a laptop but behave differently in production. Dependencies can create complications, security requirements can introduce additional work, and infrastructure decisions may limit the technologies developers can use.
These problems are familiar to technical audiences but difficult to communicate visually. They involve processes operating behind the scenes rather than physical objects that naturally lend themselves to illustration.
Our challenge was to turn these abstract problems into recognisable situations without losing the humour or technical meaning of the original story.
The rhyming format added another consideration. The illustrations needed to complement the rhythm of the writing, creating a sense of progression as the developer encounters one increasingly absurd obstacle after another.
We approached the project as a visual narrative rather than a sequence of decorative pictures. Every environment, character and expression needed to contribute to the story and make the technical frustrations easier to understand.
Creating a Whimsical World for Developers
We developed a colourful fantasy world populated by expressive animal characters, unusual machinery and exaggerated landscapes.
The central character is a hardworking developer trying to create reliable code in a place where even the simplest task seems unnecessarily complicated.
Instead of conventional office settings, the illustrations introduce rolling hills, strange creatures, makeshift workstations and machines that seem barely capable of holding themselves together.
These environments provide visual metaphors for the developer's problems.
Programming language restrictions become a marketplace offering limited choices. Deployment difficulties are represented through unreliable machinery. Different development environments appear as contrasting landscapes, while security vulnerabilities develop into chaotic scenes filled with hazards.
The artwork draws on the playful spirit of the original rhyming story while establishing its own distinct cast of characters and visual identity.
Bright colours and exaggerated expressions keep the tone light, even when the subject involves serious technical problems.
This was particularly important for a conference audience. The illustrations needed to be engaging when presented on screen, instantly understandable and detailed enough to reward a closer look in the printed comic.
Bringing the Story to Life: Where the Server Goes, Nobody Knows!
The comic begins with a developer working in the land of the cloud, determined to create good, safe, reliable code.
But things quickly become complicated.
The developer has a preferred programming language, only to discover that the application environment does not support it. Rather than using the best tool for the job, they're forced to make do with what's available.
Next comes deployment.
The code works on the developer's own laptop, but moving it into another environment creates unexpected problems. A strange mechanical contraption represents the application as it struggles to function correctly.
The illustrations exaggerate the confusion, turning an everyday development headache into a chaotic visual spectacle.
The developer then encounters differences between development, quality assurance and production environments. What worked perfectly in one location fails somewhere else, leaving the character surrounded by increasingly unreliable infrastructure.
Security introduces another layer of frustration.
Hackers appear, vulnerabilities emerge, and applications are given excessive permissions simply to keep everything running.
One particularly amusing sequence represents software security problems through creatures, tangled machinery and an environment that has become almost impossible to control.
By the final page, the exhausted developer sits alone, wondering whether there's a better way to approach the entire process.
The story deliberately ends with that question, creating a natural introduction to the technical discussion that follows in the conference presentation.
Connecting the Comic to WebAssembly and wasmCloud
Although the illustrations are humorous, the underlying subject is directly relevant to WebAssembly and cloud-native application development.
WebAssembly provides a portable execution format that allows software components to run across compatible environments. wasmCloud builds on this approach to support distributed applications and the management of components across different infrastructure.
The problems illustrated in the comic — portability, incompatible environments, deployment complexity and security — help explain why developers are interested in these technologies.
Rather than presenting a lengthy explanation of WebAssembly itself, the story establishes the frustrations that lead developers to seek better approaches.
This gives the audience a relatable starting point.
The programming language marketplace highlights restrictions on developer choice. The broken machinery makes deployment inconsistency visible. The contrasting environments demonstrate how software can behave differently as it moves towards production.
By giving these problems characters and physical consequences, the comic helps make technical challenges easier to discuss.
For Cosmonic, the result was an entertaining introduction to a specialised subject, creating an opportunity to move from a familiar story into the more detailed technology behind its work.
The comic complements technical education rather than attempting to replace it.
From Storyboard to Finished Conference Illustrations
Turning the written material into a finished comic required careful decisions about pacing, composition and visual continuity.
The ten pages needed to feel connected, despite the story moving through different technical problems and environments.
We developed the characters and backgrounds to maintain a consistent illustrated world, then worked through each scene to ensure the artwork supported both the dialogue and the intended humour.
Some moments benefited from simple character expressions, while others required more elaborate compositions to communicate the complexity of the developer's predicament.
As the project progressed, we also helped refine parts of the writing, improving transitions and connecting ideas so that the illustrated story flowed naturally from beginning to end.
The client remained involved throughout, reviewing concepts and providing feedback on the artwork.
The production schedule was especially important because the illustrations were required for a specific conference date. The finished project needed to be completed early enough to allow for physical printing.
Despite the tight deadline, the artwork was delivered with time to spare, enabling Cosmonic to arrange printed copies ahead of the event.
The Finished WebAssembly Conference Comic
The completed project was a ten-page illustrated technology comic titled Where the Server Goes, Nobody Knows!, created for Cosmonic's conference presentation.
It transformed familiar software development problems into an original, humorous adventure that could entertain a specialist technical audience while introducing the challenges behind WebAssembly and distributed applications.
The illustrations also gave the presentation a distinctive visual identity, offering an alternative to conventional diagrams, slides and technical documentation.
The client was particularly pleased with the attention given to the individual illustrations, the development of the overall narrative and the smooth production process.
In his testimonial, Brookes Townsend, Senior Lead Software Engineer, praised the care invested in the project and the team's ability to deliver the artwork ahead of deadline.
The Cosmonic project demonstrates how custom technology comics can support conference presentations, developer engagement and technical storytelling.
By combining imaginative illustration with a relatable narrative, complicated infrastructure problems became something the audience could recognise, enjoy and remember.
In Their Words
We worked with Make Me A Comic when we needed illustrations to match a poem for a conference. From reaching out to getting started, the process was quick and efficient. We knew that Aura and her team could bring our visions to life, though only after we started working together did I see how much care went into each idea, brainstorm, and final illustration. The team also helped write parts of the story, tying it all together with the wonderful ideas to tell a cohesive story. Last but not least, they delivered with time to spare, and we were able to get printed copies done despite the tight deadline! All in all, I can't wait to work with Make Me A Comic again.
Explore the Cosmonic Comic
Read Where the Server Goes, Nobody Knows!, the illustrated WebAssembly conference comic created for Cosmonic.